Hi there! Haven't been there for a while! I'm happy to share my latest Unreal environment where I had a lot of fun experimenting with multi-angle light photogrammetry, gaea and speedtree. See the artstation post for full breakdown!https://polycount.com/post/discussion/www.artstation.com/artwork/x3gVr2
Well, Chat GPT now makes python scripts that builds you complex node based setups for both geometry nodes and shader nodes in Blender and I managed to make its AI image Generator build me exactly images ( alphas mostly) I asked after. After 3-4 correcting approaches . A thing I couldn't get from PHotoshop/firefly AI that…
What are the best places to get textures for your game assets? Does anybody use textures images from photos anymore or is it mostly substance painter and photogrammetry these days? What about retro style ps1 graphics? I miss when texture.com was free and now requires a subscription to get textures.
Forest I started to Scan to improve my Skill in Tree and Vegetation. All critic is welcome ! Trunk Birch Little Birch tree Generic Trunk Bark [UE4] Reference
MEETING ANOUCEMENT In this presentation to photogrammetry and photogrammetry materials Keegan Keene will go over what photogrammetry is, what you need to get started, and how the workflow works. You will learn how to taked advantage of photogrammetry for material creation as well as asset creation. You will also see some…
https://medium.com/@EightyLevel/preparing-realistic-grass-in-ue4-8bf54b1fa01c https://www.artstation.com/artwork/1nx0Yo You go outside and pick good grass specimens. Then you throw them into your photogrammetry setup, create the scans. Pack the scans into an atlas. Then use the atlas as modular assets to build your grass…
If every piece in your portfolio is photogrammetry based, that's probably going to hold you back. Even studios that use photogrammetry very heavily probably want to see you have a solid grasp of traditional modeling and texturing. But having some photogrammetry is probably going to be seen as a plus by any studio with a…
I tried to use Sampler few times through years and never found it any helpful really . Uninstalled it to save space. Just read it got some new AI upscale and photo to material . Is it worth a new try? Any better than before. Something that could take 2x2 meters megascan material and turn it into covering 10 meters long…
CGMA took over the CG Society workshops. I took Phtogrammetry for Games CGMA with Jon Rush in order to learn the technique. I don't know any detail about the production modeling course, but the benefit of the course is having to submit work by a deadline, getting critiques, and then working toward a final scene that was…
(Thanks for usefull and informative post) You wrote: "The time and effort to use photogrammetry on assets like these would be overkill and you ultimately get better results (except for depth/height) with photometric stereo." Hm... you think (for leaves and similiar surfaces) you get INFERIOR results for depth/height map…