Well if memory severs me each year there is a new leader in 3D: 1995 Softimage 1996 Alias power animator 1997 lightwave 1998 3D studio 1999 3D Studio Max 2000 Maya 2001 XSI 2002 Maya 2003 Max 2004 Maya 2005 Max 2006 Maya 2007 Max 2008 Maya 2009 Lightwave core flops MAX and Maya both Autodesk both lead now 2010 Modo -…
Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .
Is it possible to export curves out of maya as paths that can be read into photoshop? I know the reverse to be true getting curves into maya but I want the other way round.
Check out the latest preview of Maya with DX 11. The viewport is using a DX11 shader with crackfree displacement. http://area.autodesk.com/blogs/marcel/maya-directx-11-technology-preview
is there a tutorial out there for rendering hi polys in maya? ive seen this one http://www.artemstudios.com/2010/tutorials/material/MaterialRenderingTut.htm which ive used in max, but is there an equivalent for maya? thanks
Does anyone know if there is a way to preserve triangulation direction with fbx out of maya? Max has the option but maya doesn't. oh and im running fbx 2012.2 on both.
Something we found today.. Maybe people already knows but since everyone always complaining about the quad/tri system of Maya, that may help. https://www.creativecrash.com/maya/marketplace/scripts-plugins/modeling/poly-tools/c/max-style-turn-edge-for-maya
I am looking for different HLSL shaders to render viewports in maya. But my search has not been so easy. In max you can just use xoliul shader and be like FTW! But it doesn't work in maya. I was wondering if anyone had a good working shader for maya 2011 that isn't broken. Thanks!