Yeah if you have ZB4R2, Dynamesh is the way to go. Cool thing about Dynamesh is that you can mask off areas to affect, which you cannot do with the relax functionality.
What I would do is dynamesh it, hide the part that's not the hand, and use the trim curve or trim lasso brushes to cut out the parts that shouldn't be there. Increasing the dynamesh resolution will help, too.
Torso Dynamesh Start Concepting the torso portion of the character with dynamesh. Playing around with some styles, but I like the twisted metal/skeletal look. Still WIP much more to come.
Hi to all. I have issue with dynamesh and imported meshes. Meshes imported by modo or blender give me the some issue (see attached image) What happened? For obtain a good result (so for preserving the original mesh shape) I must increase dynamesh resolution at max value (2000 and more) Work differently (correctly) when the…
That happens sometimes with me: Normally the problem is the thickness of the mesh, but also sometimes is not enough resolution in Dynamesh, thats also makes the polygons get crazy as hell when the dynamesh is applied and for the last try i normally go to: Deformation> Size (and increase for the max 1 time and then click in…
Hi I am trying to combine these 2 meshses using dynamesh and then remesher, To make one mesh that I can add details to but I keep getting this result . Does anyone know how i can resolve this? Thanks in advance.
yar! uhm I was doing dynamesh at first, think I got carried away with the resolution, so now when I turned off dynamesh it was at 1.2 mill LMAO oh well.
If you go the dynamesh route then you'll probably want to close the holes or restore the deleted faces before using it. Dynamesh prefers the model to be 'water tight', otherwise the results can be more unexpected.
Hey polycount, So I have a question regarding dynamesh in Zbrush. When I sculpt something like a head, dynamesh is a no-brainer, but I also want to be able to have many subdivisions too, because it's not cool to work at high poly all the time. What are my options? Retopo it by hand and reproject details? Zremesher(it…
I'm getting an error message whenever I try and turn on dynamesh on this one subtool. The subtool is super simple, it's just a cylinder that has been exported from maya. The cylinder had been scaled up and moved away from the origin, but then it had it's transforms frozen and history deleted. I've tried searching the web…