Hi! Finally i'm ready to share with you my recent works... some months ago i decided to learn by myself the whole workflow for a mechanical character...for the first project the goal was not create a great and amazing character but working on a simple model to know any step of the character creation. i started with a…
Hey guys, I'm trying to import a character into Unity that I rigged and animated and am exporting as an fbx. The animations work and the character imports fine but I am having a weird issue where the feet are raising above the ground when they shouldn't be. On the left is the original file and the right is the fbx, showing…
Hello, I was wondering if anyone here could share a good workflow for creating game animations quickly? The animations I’m working on are very niche, so I’m unable to use Mixamo or other premade assets. I’ve also tried using mocap, but the cleanup often ends up taking more time than just keyframing by hand. If anyone has…
I have a concept-idea for a pudge hook but it needs to change attack and ability animations, it needs very basic animations so I know I can learn very very basic animations in a very short time but I dont know how can I apply this to ingame to test and how can I extract current animations from game files so that ı can play…
I caught some really neat animations over the weekend so I hope they help you kick start your Monday. More after the jump. I caught a few posts on facebook over the weekend by a few Polycounters linking to some stunning 3D animation short. They were Bachelor 2011 film projects by students from The Animation Workshop. The…
Unless you are only blending between poses, it's impracticable to use blend shapes to animate walk and idle animations. It's not a point cache system. If your non-playable characters are all bipedal and with different proportions you can use Unity's Humanoid system to share animations between all the non-playable…
We are building an immersive VR shooter game and are looking for 3 key team members to join us on-site in Ankara for a 1+1 year development cycle. We’re offering accommodation and meals covered—all you need to bring is your skill, passion, and drive. Open Positions: We’re looking for individuals with experience in one or…
We’re looking for a talented 3D Animator that can help us tackle a new project we have for 2018! Specifically, we're looking to get some animations done for some animals we have rigged. We also have some models that have yet to be rigged, so a skill in rigging is a plus. The animations should be quirky and engaging to…
Hi there, We're currently working on an interactive installation and we are in desperate need for a talented 3D animator and rigger. What we need We're looking for animators with experience in animating bipeds and quadrupeds. It may also be necessary to rig certain animals. The animations we are looking for are; idle,…