Trying to be productive with the last week of holiday I have left.. just personal stuff, I'm basically creating what would be "quick idea sketches" but spending more time on them since I have it right now. Mallet was made yesterday and Mechanipult made today. I'm hoping for at least 3 more pieces before I head out of NY on…
Hi guys! This is a project I've been working on for a little while, and I figured it was far enough along that I could put it up and try and get some crit. C: I wanted to make a character that would fit into the wold of Dishonored, because I am obsessed with that game and think the character art is just gorgeous. So I…
hey Yuri, shes looking really good, last paintover I swear haha so now you are in a good place I think you can try and push her more towards the concept. Ive done a quick paintover on the direction I would go with, Ive made heavier set upper eye lids, wider jawline so you get fuller cheeks, raised philtrum whilst keeping…
Hey Guys! I wanted to know how you would go about modeling a cave? Inside and out!? For class we have to model a temple and I wanted mine to be based in a cave. I have a few good references to look at. I was planning on starting with a box or a prism and working my way from there! What do you think?
Nice! I would reduce the amount of DOF, since it's a bit annoying not being able to read details in various areas. I think the point is to show off your work, not fancy camera shenanigans. Also would be nice to increase ambient lighting contribution, to fill in those black lifeless shadows. Would be great to see closeups…
Pior: Your absolutely right with your crit. I tried to fix the eyes as you said; and I think its definitely looking better now. Mikezoo: Yeah, I played around with the jaw and lips some and it wasn't working so well. Let me know if you still think its an issue and I will tweak it some more. Cody: I worked on the torso a…
okay, sorry about the tut thing then :) lets focus on crits then. learn your anatomy. first the block in, then the details. have you ever tried face geometrization? your face is made up of many geometric primitives. your forehead as a block in is a rectangle, your eye sockets are hexagons, same goes for lips. your nose is…
It's pretty much a sliding scale, what saves you time, costs you in quality and what gives you quality costs you in time. There really aren't any quality automated lip sync tools that do a good job, they're all pretty terrible but some of them might be within your tolerance of acceptable, it really depends on how low you…
Hey, guys! The lowpoly is going through each other, and when i have my Highpoly it is not. Can someone explain to me if this is ok? Or when i bake, the lowpoly will not be showing through? Low High