Here is an environment diorama im working on, most things have been modelled by me e.g. the train. A few assets as well as textures &decals are from Megascans library. I need some advice on how I can make it better as a game environment. Feedback would be really appreciated as I'm still trying to improve this scene. Cheers!
I am working on a UDK scene inspired by Concept art from Last of Us. I still have quite a few things to do.* Rubble and trash * Decal Graffiti and Blood stains * Buildings for the background. * Particles for water spray. * Dying foliage * Re-baking normal maps from messed up Gamma correction. * Following suggestions. Thank…
Hello, This is one of my projects which I based on a old diner I saw a few years ago in a country setting. I'm looking for feed back to improve it. There is no interior of the diner / basic one in the truck to give the shadow threw the window of a wheel and seat. I just noticed that some of the tree decals in the…
Hi Polycounters, I started working on this scene, I am kinda lost with where to go next, as you can see I have blocked out some shapes. I am also having problems trying to get the tree leaves to look right. Decal pass will come much later. Any ideas/paint overs are highly appreciated. Thanks
Just wanted to get some feed back, I'm working in GIMP so I've been reading over text for photoshop and searching out the correct methods in GIMP. Anyways: I've cleaned up the texture jpg a little bit since the screenshot but that's about it. Used a mixture of decals and texture work from CGTextures.com. Any feed-back…
SKIN SET - THIRD PLACE Hey, making this super late but I had to do some tests before I decided to make the threads, since I wasn't sure if the skins would look good. The idea is to make a skin pack with a hexagon pattern and a skull decal in the middle. Reference: I'll update this thread later today with progress.
Hello! I was wondering if someone knows a good way to remove foliage, while the game is running? An example might be to have foliage burning off from a specific location, over time. Is that possible? How would you go about doing that? Past engines I've used I'd use a decal, but I don't think that functions the same way in…
Hi, I need some help in ue4 for a special problem. I'need something that creeping up the walls. A Visual effect like this: https://youtu.be/QkAyoEOuPsg?t=20sI think about Decals or something, but the effect dont look good. Can u help build something cool looking that i can use for cracks, blood so on.
@Pinkfox Thank you for the feedback! I have some more progress pics I'm starting to put more detail. Just need to model the harp and I'll be able to do a more detailed texture and decal pass. Please let me know what you think and any suggestions!
@ sltrOlsson The mask part of the texture handles both color areas and scratches. There is a new feature for UDk December which is the texture paint tool, but I don't know how to get that thing working. I would then need to figure out how to create such scratches dynamically (kind of like how they do in GTA 4 for the…