Just to point something out on conceptart (since you might miss it, the forum is huge). there's a huge classlike section called environmentoring- definitely worth checking out and a great series of assignments you can, er, assign yourself. I've been thinking about doing some of them myself.…
1) Max 2012 has such a feature. Its called "Linear Align", its found in the upper right, under "reshape elements". In 2010-2011 you can select edges click loop, click ring and click straighten, its down in the lower right corner. You can then click ring then loop for horizontal edges. In older versions you can grab some…
Exactly. Once you start learning how you can work in a non-linear way, then you can really start getting creative. I suffered a lot and see other beginners suffer a lot because they've learned how to use like, 1% of the apps they are using and are focused on making a masterpiece. Painter is pretty smart about reprojecting…
We have a few resources here http://wiki.polycount.com/wiki/Cube_map I've seen many artists start by photographing panoramas of real clouds, then layering other things on top using their 3d software of choice, plus Photoshop. The trick with painting cubes in Photoshop is to never paint near the edges, because you can't…
Thank you guys, I'm glad you like it! @ renderhjs: I've gone through a hell of trig and linear algebra to make zooming and orienting in a single movement. Unfortunately it works only in perspective viewports, because orthographic manage zoom in a different way, changing FOV rather than shifting the camera, and there seems…
Hmmm, not that I know of. I kept all the settings the same while I tested one variable at a time. The result that seems to have worked, Revel, is that I changed the 'Attenuation' setting from 'Linear' to 'None.' (AO parameters screenshot is at the bottom of the post). The error while in Ambient Occlusion viewing mode is:…
I always work in local folders outside 3ds Max directory structure and keep every path defined through custom "symbolicPaths". In this way I can archive copies of the whole develop folder and have every path working just by changing one line of code. The mzp thing comes in the way only when I need to release a new version…
The moss at the base of the mill and at the base of each wooden section looks more like flat grass than moss. I think it's a combination of the linear shapes and the shading. The moss on the stone portion should follow along the cracks between rocks (similar to your previous texture) occasionally overflowing, being…
Use it for particle systems, usually. It's good for effects where you want to add something on top :) Here's a quick example for a fire effect. You take some particles (left two) and use additive blending to add them to the scene. As they overlay, rather than getting rid of information in the scene, they add their…
@Torch, you can render curves into polys and there are also a tube tool and an editable spline tool (bezier, linear, pen) that can do those tubular connections in your posts video. http://community.thefoundry.co.uk/tv/training/view.aspx?id=689 Major difference with Max is it's not live and editable after "dropping" the…