With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Here's a personal Unity project I've been working on for a few weeks - everything except the base Unity frameworks is made by me including design, coding etc. (and an original soundtrack!) Some prototype screenshots below: Would love some feedback on the general art direction - as I'm sure you can see the art is based off…
@Aitnar - Thanks [= and i just googled gif screen capture and downloaded a random program. theres plenty of them to choose from. Probably gonna try a different one next time. For some reason they didnt program hotkeys for start and stop recording. so you have to click the buttons and you can briefly see the tool tip pop up…
If you already have your job doing gameart/other creative stuff that keeps you busy/happy why would you want to force yourself to work additional 5 hours on top of 8 you've already worked? It's fun to do personal stuff, but when you actually have to seek motivation and force yourself it stops being fun, doesn't it? So,…
Wow... is that thing solid? 'Cuz if it is, you'll have a hard time drying it out - unless you don't plan to. I know Sculpey's not supposed to shrink, but I've known it to flake as the top layers dry. Awesome stuff though. Shame about the lighting. It's too late for this, but next time try using a wooden base, with a…
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup- Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch- Project: VR (PC, not mobile)- Renderer: Forward Renderer- Antialiasing: MSAA…
OMG WALL OF TEXT! TL;DR!!!! Listen to Jesse first of all. He's been through "the shit", and still doing his best to make it happen. He knows where his heart is, has a good set of priorities, and on top of it all has a family to support. Second, don't give up. Listen to what others are saying and get a paying job. Anything…
to do the above, in painter you'll have to make a mask to stop the second props texture from smearing itself all over the whole UV space with it's streaky padding. import both models as 1 fbx and 1 texture set. import textures as well (maybe export both sets as 16bit initially to perhaps not be double compressing them to…
Joost's advice is spot on, but just a few more things to add: The aperture you'll want to use will depend heavily on distance to object. If you're very close to a small object, F8 may not give wide enough DOF, so some areas will be out of focus, so you may need to go down to F16 or so. For large objects that are further…
mh.. after a long time, i want to ask you guys the following again, but now another thing. Ive stopped my university because of the dead of my father and mother (cancer). I have take care of them both soo much and i grew up as a person. I stopped everything now for 6 years (im at home). I mean, is a company really looking…