Oh come on surely you can take a little joke. First of all you should learn 3dsmax, maya or modo before rushing into Zbrush. You should start small don't go full realistic character if you're not secure about your anatomy and forms. Find a small simple concept and try to create a production ready character (it's important…
Just Google their names. They have blogs and regularly give talks. Sorry, but yes, Brigador has terrible art. For example: The lighting is bizarre. The palette is really non-existant, random colours everywhere. No shape grammar for architecture, totally random. Texture scales are wrong. Detail levels inconsistent. The…
I reply the most to threads where there's more to critique, but there has to be something positive to say as well, or your critique would basically amount to 'not good, learn to draw/model'. There really is a stage in which you can't give any other advice than that, because there's really no redeeming value to any of it,…
Hi! Based on your posts until now, I get the impression you want to run before you can walk. I would repeat what was suggested to you in another thread: Create a car model start to finish. Probably a step before that is to decide weather you target pre-rendered or real-time (not a vehicle artist, but by looking at recent…
If you've rigged something from the Dota2 files, you've undoubtedly come across this spawn of Satan. If you don't know what I mean, here's the skinny (from here): From my experience most of the meshes in the Maya files that we get from Valve have this. Some people suggest updating your .fbx plugin to stop this behavior but…
Hello everyone, I am 21 and graduated with a degree in computer animation from Full Sail back in 2009. My portfolio was honestly not as robust as I would have wished it were after graduation or as focused on games. My demo was geared towards film more then anything else so I have been planning and working on my gallery to…
You would just question me on just enough to get me to write it wouldn't you? :P Thanks for the push. It took far longer than I'd thought all because it took me a while to remember/figure out the general form for making these sub gradations, but the mental math felt good. I finally had to break out the paper and work out…
*EDIT* Latest version posted here Post comments below Thesis There are 3 important variables that need to be addressed when creating an art pipe: -The artists in the pipeline -The existing tool chain and it's engineers. -The project timeline and the managers/producers who schedule it. Here's the conclusion of my essay: […
@Neox Hell yeah ! These costumes struck me as something straight out of a N64 Zelda spinoff. If you haven't already I'd suggest playing with per-face micro-atlas texturing on these (if you plan to have them be unlit, that is - although it can work along subtle realtime shading too). It's a bit counter-intuitive and…
Hey, cool to see you sticking with this. I think you need to step back though and rework this a bit more. Your subdivisions/poly density is too high and I can see you've added details, like the eyebrows, before having solid primary forms in place. Drop the subdivisions waaaay down and try making big edits like getting the…