Not much more to add really at the moment... Just been tweaking materials mainly, Uvs and adding a few props here and there mainly an officals table and advertising boards. But, enjoying the progress i am making when i have the time to do it. Any feedback would be gratly appreciated :) Even after tweaking some uvs i am…
Good job everyone, excellent progress. I was in the middle of my Max blockout when I hit by a barrage of question about the process; So I Got a few questions for anyone who cares to answer 1. Taking into consideration the widely accepted HP to LP workflow, do you take the LP model with just the basic shape and structure,…
Thats a very ambitious project you got there. Thanks for showing your processes I'm finding it very helpful. I'm a Substance designer noob myself and its always helpful to see different workflows. I'm actually quite impressed with your materials for someone who calls himself bad at a program. I know artstation challanges…
It has been a while since my last post. Currently I am working on a vehicle after some email exchanges about my portfolio. It seems like having some subd modeling on my portfolio would better illustrate my modeling abilities. So that's what I have been doing. It hasn't been easy, I started off pretty good, but slowed down…
Havent posted much progress here, so here I come with WIP of diffuse for body piece. Everyone's work here is amazing, and there is too much to comment on. Feedback is welcome, because I kinda suck at texturing. It is still a WIP! BTW: I have a problem with PS and 3ds Max. Suddenly I cant save the .psd file, while the 3ds…
Thanks for the info guys. After taking a bunch of crit on board, I've updated the reel again for your input. Hope you like it! http://www.davesanimation.com/ Main changes this time are: - added a soundtrack - removed sketches - made some cuts and trims on certain anims, some removed. - new camera angle on 'spiderman run' -…
Alright, so I'm going to start trying to finish a scene i started a while back thats based off of a Diablo 3 concept. -=Concept Art=- The original plan was to model everything out and do 2 sets of textures 1 leaning more towards realism and detail and the other more off the concept and cartoony... and also learn some new…
Hey Polycount users, At the beginning of 2013 I posted a general topic asking for advice on character modeling processes as I wanted this year to make a big push with progress. The feedback was more then I ever could ask for and I am grateful for the knowledge that was given. I come now posting this topic in more advice I…
I'm working on a virtual reality game for samsung GearVR (Mobile phone) here's the process thread! :blush: :: First draft: going for an dome shaped shell for the environment with holographic elements :: character pov test :: blocking in first mech character It has to be super low poly to run well on mobile :: redesigned…
Decided to take a break from the creature texturing and do a bit of freeform sculpting. I used the demo head from pixologic's website as a base, stripped it down to the first subdivision and started sculpting with the clay and clay tube brush. For some reason I had visions of a nerdy kind of guy with an overbite. I plan on…