Not sure if this has been asked before, I basically need to bake lightmap with only lowpoly and normal map, kind of like how painter does it, but it can't use custom lights. Thanks!
As the title says, I'm looking to acquire a nook or tutorial about how to lit a scene. I'm interested in color theory, and how to use lighting to control the mood of a particular scene. Any recommendations?
I have an issue where in a scene with multiple objects, when i bake the full scene.. every object that touches another object is projecting their texture trough the object. https://gyazo.com/22e3caffb276ce71f8079c5a19034467 Is there an easy way to avoid this? i've looked around and tried a lot already but i'm clueless atm.…
So i started to model a second robot model [slightly more fun than guns, more of a challenge] and I pressed some key or other and now my model lights up yellow and when I try to resize like 1 face with the resize tool the whole model resizes even though i have only 1 face selected it looks like this anyone know how to turn…
Hi, I rendered one still frame of my object, but client said its for phone app, and needs to be able to rotate it. Is there any way to do something like interactive 360 render? Or to export model with materials and lights? It has to be .dae format, but if you have any alternatives I'd love to hear them.
You definitly need to increase the ambient lighting and bounce lighting. You can try creating a dark skybox which should set that setting but id work on the interior first since that is the main pov
Right now I'm getting very lame shadows around corners and edgers, not all of them are like this, but is there anyway to get around this? Right now I'm using mental ray for generating lightmaps, is there better (free) programs for creating light maps? And sometimes my autogenerated UV's are kinda crappy, any advice for…
So I have this weird light coming from underneath my meshes. I built everything and it's still there and when I delete all my spotlights etc it turns dark (of course) but the bottoms of all these meshes are still lit up for some reason. Does anyone know what might be causing this?
Here's my game called Lost Lake Lights I've been making on my own. The gameplay is similar to Firewatch and life is strange. Its a narrative sci-fi point and click adventure game about alien abduction. let me know what you think! The kickstarter launches aug 1st! www.lostlakelights.com
Hey guys, I have an issue I'm hoping someone can help me out with: I'm trying to create a volumetric light (This but in UE4) for the first time. Here are pics of my current set-up: Now, if I keep going with the tutorial and try to add the falloff for when you would be below the texture, I get an even stranger result: Am I…