Hey guys, Doing a piece for the Creature and Critters competition on CGcoach and thought it wouldn't hurt to post it up here and see what you all think of it. For the contest you are required to come up with a story concept and high poly model. The wining model will be print in 3d by Moddler.com, so the model must be very…
Awesome stuff man great use of perspective. If I had one little bitty niggle its the first image top left drawing it feels like a head on perspective but then the opposite doorway is on the left and the shadow is being cast heavy on the left something seems a bit off. Your 3 point perspective is awesome that to me is one…
Compositions can be difficult. Image 1: I like the contrast in this one. That dark area allows you to rest your eye before returning to battle so to speak. Image 2: The only thing that's bothering me is that the rotation of the two characters on the left is the same. If you go with this one I might either rotate the winged…
Thanks MoP. I think I got what you're saying and it seems to work. Did you mean to scale the uv's to fit in an additional 10 units left OR right, because it seems thats what I had to do to get it, rather then left AND right. Left and right would mean I'd scale it down 66% horizontally, am I correct in thinking that? Thanks…
I think the second from the left is the best. The far left one is really cool but inconsitent with the overall design of the sword. The serrated blades look very jagged and kinda of crude, the rest of the sword is extremely ornate and smooth, they just don't match. I'd go off of the second from the left, maybe do 2 more…
I have my lods ready but when I type "model_name_LOD1" it changes it to "model_name_LOD2" Aaaaarrgh! Ive checked all the models in the scene and all the materials and there is nothing called model_name_LOD1 anywhere so I have no idea why it keeps renaming it! please help if you have had this issue before and know how to…
Using Fresnel does not cause the issue, but also doesn't give me the desired result. I want to remove cards that face the camera, but as the normals of the tree have been edited the fresnel will only detect the edges of the tree (similar to fresnel on a sphere), so that method won't work with the vertex nromal information…
hello guys, i have a quastion: when you are makeing textures or going to make one... are you immediatly working in the final size of the texture or do you make for example a 1024x1024 texture that would be finaly a 512x512 texture. i mean for all the detail stuff going on in there... but i figur the it is also alot of…
Do the minimum required to vet your pipeline. So do ugly, cheap, throw away art that just moves you through the steps, all of the steps. The more detail you add the harder it becomes to change things later so keep them easy to edit and fluid. Pretty comes later. If you're doing a high poly to low poly workflow, bang out…
I love transmographier, it saves me so much time and allows me to make great asymmetrical morph targets while still working symmetrically. The lack of tools like this in Maya and (native max) are really a huge set back to the morpher/blendshape workflow. I'm excited that going into the next hardware cycle morphers will be…