Hi @Sunray - just wanted to chime in to say that the direct Extract is extremely useful, so thank you for that. Another thing I would find very useful would be a set of buttons for 100x / 0.0x scaling. This is in the context of Goz (more particularly GoB) which in my case causes models to import at 100x the intended Zbrush…
http://www.zbrushcentral.com/zbc/showthread.php?t=057154 Helps a lot with sub tool management. The help sections linked there takes you right through the whole plugin as well. For eyes: if I know the eye position I just make a low poly set in max and position them appropriately, and take them into Zbrush (both eyes as one…
I too have been taking advantage of the Ddo open beta (fantastic suite) and thought I'd share some discoveries I've made concerning baking/normals. Not all OBJs are created equal, depending on the program that is doing the exporting there can be different results when imported into engines like Marmoset. For example, OBJs…
Hi, I am a junior texture artist but still looong way to go, Still a learner and want to know about the baking. 1. Does the high poly uv's needs to be the same as the low poly uv's? I know the answer is no, can you please explain it more or can you please link to a detailed article or something? Whether it's x normal,…