Did you end up solving this? A physical simulation might be the most straight-forward approach if you're familiar with the tools. Lots of collisions and moving parts, though, so I'd do a quick test to check if that's likely to be viable. Cloth might work if rigid objects cause problems. As you mentioned the toilet paper…
nDo works ok I guess but with dDo whenever I try to create new project all crashes. I input my .obj, color map, normal and that's as far as I can work with it. Anybody got any idea? Win 10, latest Photoshop. Here's the log: --------------------------- Crash --------------------------- The SUITE has crashed. Restarting.…
Yo, I find exporting and renaming objects and centering objects to 0 to be some of the more common things I do when getting stuff ready for the various projects. I didn't like the way MAX handled any of this stuff so I wrote a script www.envartist.com/MAXScripts/WDIScripts.ms to install: download and save to the following…
miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max. miauu's Script Pack include: Visual Pivot Placer offers you the fastest and easiest way for manipulating the pivot of single object or of a group of objects. There are two additional scripts.…
This thread will act as a place for me to post and share some scripts I've been working on in blender. These scripts are not designed to work as standalone addons. I use Pie Menu Editor to execute my scripts. For more information: https://youtu.be/vc9TFRFXn4E Download my…
I use Alt+w/e/r to reset values to 0 in my controllers. Inspired by Blender's alt+transform shortcuts. This works either by selection or current character set (which is default with no selection). This is very helpful when moving things around and to reset things back to default. Very useful for both rigging and animation.…
@Noren you read it correctly. however in my experience baking and display rendering engines are not always perfectly aligned. especially when you are using more than 1 rendering engine (one for rendering animations, and one for rendering real-time content(in the editor or a game engine). so you can't always count on them…
Yep it has always worked better with many separate meshes than one whole mesh. The reason being "adaptive degradation" (shortcut O) is handled on the object level not sub-object level. Adaptive degradation will turn off map slots and even downgrade materials to their base color. It does this on objects that aren't selected…
Modifiers can be applied at the object level (Plane01) and affect everything in that object OR they can be applied to the sub-object level (vert, edge poly selection). You might have been in sub-object mode and not had anything selected when you applied the modifier. This would force the FFD to operate on the sub-object…
Heya - About this new handle : IMHO it's really just a matter of looking at the reference in a more investigative manner. "How would this be built in the real world ?" Obviously this would be achieved by carving details over a smooth wooden handle. Meaning that the surfaces that are not carved in will have continuity since…