I've read about this technique before, so I searched the Polycount Forum for "terrain blend" and this was one of the hits: https://polycount.com/discussion/216486/ue4-terrain-mesh-normal-blending-with-virtual-textures-guide The poster mentions the term "distance fields" which is what I suggest you try searching for in the…
I found loop node recently as a replacement for slope blur with unlimited number of sampling for things like that. it might get quite slow although. For "disorder" you can just set different seed slider for initial blobs in tile sampler node or different seed in displacing noise. You can also use random darker tints in…
Hello, We produce audiovisual shows and animations - our website is www.mediacraft.video We are currently looking for animators to cooperate on upcoming projects. Right now we need: - a production of a 6-7 minute animation based on the provided script - full character motion animation of 7 characters simultaneously - video…
Hi everyone this is a scene ive been working on but before i progressed any further i wanted to try a light study on my scene. So without further ado This was my final result Before the juicy research Prior to any lighting and atmospheric adjustments my scene looked blank and lifeless. I went through youtube looking and…
You can reuse animations between rigs in unity. Especially easy if it's humanoid, unitys built in system will retarget animations between them. https://docs.unity3d.com/Manual/ConfiguringtheAvatar.html You've correctly deduced that blend shapes making the mesh morph to being 6' 6" tall muscle guy while on a rig made for a…
Hi, since Unity 5 came out we've been working on a project for learning process of creating a 3d game level. We chose a level from one of our favourite games 'Silent Hill 4: The Room' and tried to recreate it as similar as possible. We've made short video and uploaded it on youtube. It inlcudes a short cinematic trailer…
Hi everyone, I am posting this on behalf of my former employer who is looking for an artist to replace me. They need a generalist with a solid understanding of Unity that can handle a very broad set of art tasks. Everything from basic tech art to modeling and lighting environments. The project is a multi game casino…
I'm experimenting with a "ship blowing apart" effect. I've chopped up the original object into some various pieces, with each piece being loaded into Cascade as a burst spawn with initial velocity and init mesh rotrate. Looks pretty much like what I'm after, with the exception of the rotation of each piece as it tumbles…
I'm trying to replicate the effect of sun hitting a window blind, and scattering in a cross-shaped pattern. This is for Unity using a Vive headset; it's for architects to preview different kinds of window shades in VR, so it needs to be as accurate as I can make it. I'm using Shader Forge. I know I can use a dot product to…
thanks for the nice comments :) Magnum Force 10 http://www.betheking.com.au/game/ so it is finally online although it is still hidden in a way (but public), it will go mainstream tomorrow or Sunday - so I still have a day or some hours in between to give my final go. Initial development started in September the first day I…