say for something like a wheel where you don't want say a light map on mapping channel 2 rotating with the wheel you can IIRC use a UVXform modifier with an expression controller for the rotation set to minus wheel rotation.
|||UPDATE:|||--- new face? ---|||UPDATE||| Alright, so I'm looking to do some higher quality models for World of Warcraft. I thought that I would begin with the orc. While humans are my least favorite model in WoW, I care far more about orcs and hate their model as well. So I modeled something in blender with Fel Orcs as a…
A friend of mine (Dave Boyle) made this sculpt as a side project. He's letting me play around with it for lighting / rendering. Still haven't touched the eyes / teeth, some tweaks to do to the skin yet, but here he is so far.
Just an old, blind, big sword toting orc. Not going to change the mesh much but I've only got about 4-5 hours into the texture and it needs a lot more love. Got an intuos 6x8 for my birthday and its been great fun playing around with it. He's weighing in at 3505 tris with a 512* rgba texture.
I've been working on this during my spare time and would love to hear some feedback. The goal is to have a fully textured game ready asset by the end of the project. I am currently trying to put some clothes on him and block in some of the overall shapes. Any feedback is welcome and appreciated! Thanks for reading!
Video http://vimeo.com/14920809 [FONT="] 2496 tri - Body[/FONT] [FONT="]548 tri - Shield[/FONT] [FONT="]573 tri - Weapon[/FONT] [FONT="]256 maps -hand painted textures[/FONT]
Some wip images of an orc sculpt in Zbrush. This is kinda my third sculpt in a series of projects i made to really learn and understand zbrush, so I'm looking for critiques and comments! I'm trying to go for a more passive but still quite menacing orc character, more closer towards human size and proportions.