Quake Live has made a few changes and a brand spanking new workshop for maps and player models? how interesting... http://store.steampowered.com/app/282440/?snr=1_7_15__13
A new build is available for the Knald Beta For those of you participating in the current beta for Knald (and why wouldn't you be..) make sure to grab the latest build! Build Number: 20150727001 – July 28th 20th, 2015. New Features, Improvements and Optimizations * Added single and dual channel Curvature maps to The Baker.…
Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…
In this position you will have the opportunity to pass through different areas of our company, getting involved in our visualization process whilst gaining experience in project management and consulting. Over the traineeship you will receive guidance from your professional supervisors and travel to one of our…
Hello My first post here. I needed a character to be used in order to improve my abilities in the animations. So I deepen the realization of texture by hand and experienced with the normal map that I have never used before and that at the beginnig I haven't thought to employ. I didn't think that the normal map were so…
Hey, I wanted to use displacements from xyz to texture my model. My model has uvs (polygroups in pic). After the uvs were created, I posed the character... nothing extreme, however the head was turned and now there is some stretching of polygons on the lower neck (pic). I'm wondering will this have a bad effect... and when…
Project Title: Hanako - Soul of the Samurai Positions Open UI/UX Developer Character Rigger (3ds Max) Character Artist Environment Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan.…
Hello Polycount!, I am working on a small peaceful area for the polycount tower. Here is a image to give you an idea on wat I am working on http://www.polycount.com/forum/attachment.php?attachmentid=28797&stc=1&d=1433159232