Hi, I am a student. I am working on a project for my first sem final. I did a cinematic video of a car with studio lights in Unreal. I would be great full for any of your feedback if anything could be improved.
Thanks for the replies :) AnimeAngel: Cheers mate. duxun: Thanks duxun, some webs would be a great touch and I have thought about this before. Unfortunately, I don't know if I will manage to do them by the end of the weekend (I'm sending my PC home soon) so I might have to leave that until later on. Torrrtilla: Cheers!…
Hi everyone, We are working on a short within Maya for an animated stylized spec commercial. We are looking for an experienced Look Dev/Texture Artist/Grooming Artists that is capable of also handling lighting and rendering. The exact rendering platform has not been determined. This is something we can discuss and come to…
I agree with the earlier comment about moving the props for particular environments to the pages for the environments, and using the props page for independent objects. The text on the props listing the polygon count and texture sizes is a bit hard to read even in the slideshow mode - is there any way you can use larger…
theres a few ways you could do it, rather than using a light for the glow create some simple geo to fake it if you create a material and crank up the incandescence and glow you can get it to look pretty light like, or you could get fancy and use the light surface shader in mental ray (gawd im such a mental ray whore lol)
There are some great modular elements here! You will definitely be able to make an awesome scene with everything you've made. The night scene is bothering me a little, because it doesn't really resemble night lighting from the moon. The light coming from the windows should provide a glow from the outside of the frames, and…
Hello Polycount, Since our last project ("Chase The Rabbit VR" - http://polycount.com/discussion/186694/unity3d-game-chase-the-rabbit-vr#latest), we want to improve our skills with Unity. We made this following scene with Unity, Blender and some textures found on the web. We want to make an ambiant scene to test some…
Hello guys, I'm Jeff and I am an experienced Level Designer, Scene Builder and Lighting Artist. My skill sets include : - Preparing map layouts on 2D - Level scripting - Building levels in the editor with existing meshes or BSPs - Working on in-editor cinematic sequences - Creating and maintaining all elements of lighting;…
Diffuse texture goes to CustomLightingDiffuse slot. Then just use a dot product of light vector and surface normal, clamp it to 0-1 range, multiply with diffuse texture and plug it in CustomLighting slot. Now since you're doing half lambert you just have to alter/bias the value that dot product produces. Here's an example…
I'm trying to render some hair in marmoset. The toolbag view port render (png output at highest sampling) looks like this While this is what its like in the viewer https://www.artstation.com/artwork/NXkNd I'm only using a single sky light (no child lights). Only the hair is affected. Other objects like a solid sphere…