I'm not sure what's wrong on your end. It worked as expected for me. (I didn't realize the inner part was so long, from one of the pics I thought it was 2 separate pieces...anyways) I exported lp and hp to xnormal as obj's. (separated into 3 areas) I used the ray distance (cause I'm to lazy to make a cage for this) :P my…
I stole this from ConceptArt.org, but it's too hilarious to miss, go to this thread: http://www.conceptart.org/forums/showthread.php?t=67959 Read the article, then watch the video ... his expression is priceless!
Could you show me any error messages that you're getting with your mesh import problem? Also, perhaps showing your OBJ export settings would be helpful as well in troubleshooting this issue. May I ask what graphics card you're using? The materials I'm referring to are in the Smart Material browser. They're not an export…
how do you deal with very large and long objects For a larger asset like a ship, I would consider using a tiling material to cover large areas, using vertex painted or second UV channel masks for break up, combined with parts textured by a trim atlas or individually textured. For smaller assets that extend in one…
Hey PC I have some odd issue when exporting a custom cage from 3ds max and bringing it into xNormals. I've used this method countless times before and never had this issue. I've created a cage mesh using the projection modifier and exported both separately as objs and it claims that the vertex count is off. They have the…
Hi i am having a slight issue i have tried to fix my self for few days now with trial and error with no solution and would be grateful with someones insight. the problem is - iam trying to export a displacement map (settings Attached) but it is smoothing out my details for some reason. the closest i have got to fixing this…
hey guys i have something i need to export out of zbrush ( a sculpt ) but i hit export, and it doesnt export nothing, the model has various pieces, is it possible to simply select all and export ? Zbrush documentation rather prefer to talk about displacement maps nad normal maps instead of exporting... thanks !!
Hey Pior sorry late reply, i was about to give a try as you say, but Seem like I am giving more attention to the development :) And its not that bad, so now you can define a Workspace directory. and it will be easy for me to export all kind of stuff in there with Zbrush you can't to define a directory as path when you…
If we're talking about turntable stills export, the settings in the animation tab do not relate to what is exported. The animation tab settings are only for preview in the viewport. Though the type of turntable you set here should match what is exported (when the settings match of course). From the image export settings…
Zbrush is a bit confusing in the way the document vs the project file vs the subtools are all saved and exported... but you really got to read the manual man. If everything is confusing and you feel like you're lost, that's a good sign that you need to crack open the manual and try to understand exactly where you are and…