SOLUTIONS: The road can be textured with Spline Mapping teqnique. Link. The mesh was textured using VertexPaint tool written by Jason Booth (distributed for free). Here is the link. QUESTION: This is a one mesh, which is going to be textured with even using 16K map(s) just because it is vast. You could have noticed a red…
Hello folks, Just wanted to share with you my experimental thing which I have built last week. It's Arduino Uno connected to USB (Serial Port as communication) and ordinary slider pot which I bought from China for $0,9. I made connection between the Arduino and 3ds max to control some max properties. Only disadvantage…
Hi all. I am the owner of VARtech LLC, we are a technology solutions company that specializes in Virtual Reality, Augmented Reality, Mobile Applications and CBTs. I am currently looking to put together a talented team to work on a prototype for a well-rounded Unity3D game concept that I'm finalizing. The general idea of…
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…
This week I started working on the blockout for the sniper rifle and focused on building a strong foundation for the overall shape and proportions. My main goal was to establish the base forms and get a clean, readable silhouette before moving into any high-detail work. So far I’ve modeled the butt pad, cheek piece, sling…
So far I find it best for doing various edge masks just on top of a final normal map . Tried to make it work in Painter but as always it's weird and never same , works only on square textures i.e a dead end. Want to recreate it for Blender shader editor. I see it sort of shift iteratively in x and y positive and negative…
Ben just takes the time to type out how I feel :P Unfortunately he has to pump out a lot of info to counter the vitriol that has built up in people's minds about what they think they know about our country. His compassion for other people, regardless of how heinous they may or may not be, shows a much stronger character…
I'm a noob, so sorry if this is supposed to be really simple. following a tutorial, I created a flickering candle flame material. Now I need to add this candle flame to the wick of my candle mesh. but....how do I actually do that? All the tutorials I saw only were for UE4 and I can't find the particle systems in UE5. It…
As the title says.. How do you do it? How do you know whats right? How do you know whats wrong? How do you know if he\she\it needs something? How do you make it interesting? Will you ever know if it looks right or wrong? :poly122: Should you put pointless stuff? like stuff that just dangles and has no need to be there at…
Great stuff, although I'm not yet an adherent of stylised art per se however have to mention that this genre is beginning to grow on me over the last year or so :+1: By the way if you don't mind, interested in how these assets were painted whether proprietary or maybe FOSS tools?