Hey fellow polycounters, I am in the process of creating a new environment and have been wondering about correct UV layouts for ages. With each individual piece of the environment (walls, lamposts, boxes etc.) do you make an entire texture for each particular object or is it better to cram multiple objects into one texture…
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Hi Everyone! Welcome to my sketchbook. Please feel free C&C anything you find in this thread. Everyone is very knowledgeable here, I love improving and learning new tips & tricks. A Data Knife I've been working on, these are Marmo shots (1x 2048 texture) (2401 faces) Also been messing around with hand-painted textures,…
Whats up everyone? This is David from the book of Samuel in the bible. He is a teenager about to do battle with a 9 foot giant named Goliath. No full grown man in the Isreal army had to courage to fight Goliath but young David has stepped up to the challenge with faith in God in his heart and a sling with stones in his…
I totally agree...I've spent most of my time on this project working with the lighting and it's still pretty much shit in my mind...I know what I WANT it to look like, and have absolutely no idea how to get it to look "just right" in Max >< I've got a couple crits about the fireplace as well...I think I will actually scrap…
hey yuke, i think you are on your way. I aggree with Paroxum with the idea of your focus. I belive something that will really help is in your textures bring the contrast down and bring them towards your midlevel. for example, the wall behind the thrown the bricks should be similar in contrast rather than black or white.…
Although I would express this a little more friendly to a new polycounter Ceebee is some kind of right. At the moment it pretty much only looks like you tokk some photo-references, extracted the textures a throw them all thogether on one texture sheet. For adding further details like the corner-stones above the door you…
Hey everyone - thanks for all the comments, im stoked that you like it! @paulsvoboda - yea the mirroring on the electrical pole is unfortunate and ill try and cover that up - as for the noisy textures, ill try toning some of them down and see how that looks! @adam - i dont have any true effects in the scene - the smoke in…
And this is where I am now: I have replaced almost all of the BSP and block out meshes. I reworked the lighting. I built in some things that were not in explicitly in the original concept like a sea entrance, a stairway entrance and a secondary stone circle. I should mention that I did not make the fire particle system. It…
I think it's compositionally pretty sound. the patches of sky on the right and left top corners could use to be messed with, though. I think the stone blocks on are looking a little soft -and the seam between top and side planes is glaringly obvious. Overall the scene could use more hard edges, it all feels too soft for a…