I am a very focused 3D Environment artist with a lot of passion for my work. I like making 3D environments, modelling and texturing. I'm also very interested in lighting work. I'm trying to push myself beyond my limits with every project that I work on to learn new things. Im available for relocation and/or working as…
Hello everybody, I am trying to figure out how can I create a shader in Unreal 4 where I can add a texture which would be blended on top of the Albedo with the same effect as Photoshop Hard Light. This is just intended to get some texture variation on tileable textures. This is my asset, (in substance painter) this is the…
Ok this is my first go around with UDK (Also a bit embarrassed to ask such a simple question). So far I've been doing good by setting goals and then researching how to accomplish those goals. It's a slow but crucial learning process. I really want to have a specific look to the scene I'm making, and I achieved something…
normal maps do not store lighting information - they store surface normal information. many people mistake the coloring in a normal map for 'shading' but its not; converting it to greyscale is an arbitrary operation. you are going to have to try something else to get 'baked lighting' in textures. 1. by far the best and…
These are pretty cool. I like the designs. However, Shotgun is right on with the colours, I was gonna say the same - maybe it's the way you're rendering them, or the way you've baked lighting in - everything looks kinda dusty and dirty - with this style I'd expect bolder colours and sharper edges, but all the texturing…
Thanks for the replies :) AnimeAngel: Cheers mate. duxun: Thanks duxun, some webs would be a great touch and I have thought about this before. Unfortunately, I don't know if I will manage to do them by the end of the weekend (I'm sending my PC home soon) so I might have to leave that until later on. Torrrtilla: Cheers!…
Hi, I am a student. I am working on a project for my first sem final. I did a cinematic video of a car with studio lights in Unreal. I would be great full for any of your feedback if anything could be improved.
Hi everyone, We are working on a short within Maya for an animated stylized spec commercial. We are looking for an experienced Look Dev/Texture Artist/Grooming Artists that is capable of also handling lighting and rendering. The exact rendering platform has not been determined. This is something we can discuss and come to…
I agree with the earlier comment about moving the props for particular environments to the pages for the environments, and using the props page for independent objects. The text on the props listing the polygon count and texture sizes is a bit hard to read even in the slideshow mode - is there any way you can use larger…
theres a few ways you could do it, rather than using a light for the glow create some simple geo to fake it if you create a material and crank up the incandescence and glow you can get it to look pretty light like, or you could get fancy and use the light surface shader in mental ray (gawd im such a mental ray whore lol)