Sorry for the delay, I finally got around to being able to write this up. I can only hope your body is ready for this wall of text. So, things that have been worked on since the last write up are: * Obsidium Spikes * Braziers * Brazier Fire and particle fx Spikes Before I started on the spikes I had a few things I wanted…
When I started 3d, it was making props, so I've grown with the habit of making an individual prop in 3ds max, and then arranging it in a scene in UDK. It took a long time for me to get out of the bsp habit! But I know this is a limited workflow and I've tried in the past to work on an environment as much as possible within…
Would like to get people crits on my work in progress for Make Something Unreal. This is the high poly for the gun. It is made from a concept I drew out. It fires sort of like the Shock Rifle in UT3. Except the primary beam fired starts off large giving you a good shot at hitting someone close but the further it travels…
Hey guys, today there was a little change to the rules of our group (following 2 kicks), I need to mention in case you join based on this topic, and you end up joining something different than you expected. This is the new rule about inactivity inside the group: INACTIVITY Failing multiple deadlines could bother unseen…
But it's not a 'road less traveled'; it's really old tech that lots of people have been using constantly for ages. Heck, since Minecraft came out voxels have been all the rage. All they've done is changed the name for marketing spin (which, clearly, worked very well). If they were serious they'd be releasing white papers…
Well the problem with the wire parameter is that wire parameter control local position and rotation. And the control arm is controlled by the wobble plate so it won't have any local value change and thus can not drive the blade rotation. The reason I can't manually manipulate is because the wobble plate will rotate in all…
I recently bought a gtx285 for a system i builded in the past october, and the whole gig does not surpass the 1000 euro. You don't need to waste too much money in a computer, they became obsolete very fast. This is less than 1000 euro in spain with a top videogame card, and installing some expensive components to do…
Hello gamedev.net. My name is Ryan Gholson and I am the founder of SkullSplitStudios. In reality we are a small group of college seniors working our first big project. (have many small projects done). Under the title "The Rise of Pain" we are looking to develop a first person action adventure title. The game will include…
Yo! Thiago Klafke here, sharing updates on my next personal project, "Costa Del Sol"! This environment is inspired by the Costa Del Sol region in Spain. I fell in love with the architecture of this place right away. I love how bold and straightforward the shapes are and how the color pops come from plants, props, and…