[ QUOTE ] Well ok Daz and a few others who may be cynical.. why destroy his artwork? He is a good artist. [/ QUOTE ] Woa there hold your horses buddy. I never destroyed anyones artwork. I told him he had talent. And I sure as arse never sent anyone any 'hate mail'. I *did* suggest that hiding behind a fake persona was…
warning, massive post ;) (but plenty of nice pictures + 4 YouTube videos) Site: http://www.pingui-island.de/ What? Last big project I worked on in 2008 and 2009 before I moved to Australia. I was the man writing the tech for the Flash AS3 engines, asset pipeline (maxscript) and level editor (Flash AS3) and several of the…
Turntable update! First time using Zbrushes turntable movie feature. Primary changes here are the cape which had to be redone slightly to include workable polygroups for the collar and trim, thickness given to the dress and additional fabric creases and folds pretty much everywhere. And yes, the turntable cuts the hat off…
thanks paro not sure how ill go about making him stand out more, I think his proportions are pretty wild and hopefully ill finish it with enough polish to make it memorable. I guess I could add accessories, hes gonna have a hat if it helps ;) haven't had much time for a huge update but I have worked on the proportions…
BigJohn- I think I will do that thanks! Jeffro- hah! damnit now i have to do a monocle...top hat might be too OTT JimmeeB- thanks for the tip- i'll push the grotesque on the next one i promise but i think this one might not go too much further. stevenegan-I agree- I'll pop those details harder- thanks.
of course bony had a necromancer, i mean, why wouldn't he :P i love the sculpting, very clear definition. but i get the feeling he should be wearing some sort of jacket. and or maybe a plume on his hat. i just have this vision of this guy wearing a black officers uniform with skull motifs ( i realised i just described the…
hah! this is totally awesome man. I love this one, especially that kickass shield. I also love that there's stuff to see at second reading. Like I was going to say that he needs that pointy hat Link has, cause I thought maybe he was an elf, but then I noticed it's actually sown on his jacket at the back. Real awesome…
Faaaaaaaaaaaaaaaaaaaake. Do you really think Valve would release news of HL3 like this? Remember the ARP for Portal 2? It'll be a drawn out, mind blowing affair that'll get everyone foaming at their mouths. Even says at the top of the PDF, in German: Stealth edit: Although, I'm prepared to eat my hat, shoes, and whatever…
Hah! Look at you man, you're unstoppable! I really dig her hat, though the crinkles (I think I recognize them from your normal map photography as a wrinkled paper) seem a neat idea, I don't know if they work in execution. NOw make her a body! I don't care if you are on vacation, I need my pior fix!
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…