Working on sculpting a giant cliff and wondering what the typical workflow for something this large is? what I plan on doing is sculpting out a high poly in Zbrush, decimating to get a low poly version, then baking in Substance Painter to get my normal maps. Then using a tiling texture in UE4 in conjunction with the baked…
This is an issue I keep having in multiple files. I'll be working on a project with no issues. Then when I want to draw out a shape it's just randomly invisible in the viewport. The size parameters move up and down but I can't see the shape at all. WTF?
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
Hello All, I am new to this community. I am working on some projects which need unreal engine programming. Can anyone suggest me which unreal engine tutorial is best? or Does anyone know the best tutorial in the paid version?
No its not a female android that never gets tired, it a microscopic. http://www.organicconsumers.org/articles/article_5542.cfm Creepy, edit... not sure how new this is. First time I've heard of it. I guess the article focuses on the company trying to patent the first human made microbe.
Hey guys. I'm wondering what your techniques are for making good specular maps. While diffuse/normal maps are intuitive in their creation, specular seems to be more back and forth in Photoshop. Are there any tools or a way to make specular maps and check what it looks like relatively fast? Thanks!
I am looking for a tutorial as indicated in the title. The most important thing is the way the clothes are made. In particular, we are looking for tutorials where the topology of the body and the clothes fit together as much as possible. We are not looking for something mech-like like a stormtrooper. We prefer Maya…