What the title says. In Max, if I turn the global brightness down, or turn lights away, the reflection map stays just as bright, making it look like its glowing.
I know the characters are quite bad lol, but now I know what I will have to do next. Anyways, here it's Link: http://i.imgur.com/HngSHaO.jpg Artstation with breakdown: https://www.artstation.com/artwork/AaBXm I really hope to improve characters for the next work!
Good day, I've been trying to create a dynamic image that leads the viewers eye by the use of composition, light and colour. But I've been struggling and over thinking all my choices a lot. So any help would be greatly appreciated ! Kind regards, Tom
Hi everyone, it's been a very long time since I have posted anything here, which is a shame of kind of. Anyways... Here are the concept pieces I'm working from. I'm using the top one for most of my reference. And here's what I have so far. It's a screen grab from Max, but I am planning on putting it all into UDK, which…
Hey guys, here's a short sci-fi project I've been working throughout this week. Always loved Starcraft tilesets and wanted to do something to emulate that style in UDK. Most of the normals were created in nDo and the texture maps are 100% hand painted. Anyways, had a blast working on this. It's such an awesome style since…
There is no preview image for the viewer exported from Marmoset Toolbag 3.04 . Here are the settings I used to export the Marmoset Viewer: and here is a link to the html file that was exported:http://digital-mapping.net/forums/Marmoset/breakwater.html
I'm working with some data from a customer which contains a strip of road that is 25 Miles long. I'm working on the entire road in a single file, but when I export it I only want to look at a small section at a time; say a quarter mile. The file has multiple objects and props in it, otherwise I'd just ProBoolean-Intersect…