Hey guys, here's a short sci-fi project I've been working throughout this week. Always loved Starcraft tilesets and wanted to do something to emulate that style in UDK. Most of the normals were created in nDo and the texture maps are 100% hand painted.
Anyways, had a blast working on this. It's such an awesome style since you have to focus more on the shapes and read and less on details.
Great work! Very clean and perfectly executed! I would say there is a level of detail missing as it reads much more like halo than starcraft. Starcraft even for an RTS has a great deal of detail and I would say you have good big and medium detail, just missing that tertiary loving.
Great work! Very clean and perfectly executed! I would say there is a level of detail missing as it reads much more like halo than starcraft. Starcraft even for an RTS has a great deal of detail and I would say you have good big and medium detail, just missing that tertiary loving.
Oh yeah good point, totally agree! Guess I could have used vertex blend to get some more grime and more small scale props too...oh well, wish you gave me this feedback earlier XD
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+1
Great work
@DavidBrumbley: Good point, fixed that!
I'm calling this done for now, updated the first post with final images!
Oh yeah good point, totally agree! Guess I could have used vertex blend to get some more grime and more small scale props too...oh well, wish you gave me this feedback earlier XD