@Argent Thanks! It´s not easy to light this scene with a single IBL sky. I have a very dark sky right now with just a few bright spots. It´s doing pretty good job for sort of ambient light and give some nice reflections. I however would like to have a local IBL that will affect on a small part of the scene and not for all.…
Yea I agree any custom rigging I do is always along XYZ, then once it's all rigged up and is a functional skeleton it gets deformed to the bind pose. Just like the mocap pose doesn't need to be the same as the bind, the bind doesn't need to be the same as the rig default. Hands and fingers are probably the most note…
@ Eric here is the windows log (windows is in French originally) windows application log Journal Name : Application Source : Windows Error Reporting Date: 26/09/2014 9:42:27 Event ID : 1001 Task Category : None Level : Information Keywords: Classic User: N / A Computer: WS Description: Container of errors, Type 0 Event…
Changes to the shape before n after feedback (struggling with pinching i've attempted soften edges, trying to conform and average the normal, delete edge loops and nothings happened or it loses its shape) My initial plan was to completely finish the violin but I'm looking at it and I want to get feedback on the topology…
The template, unfortunately, doesn't even try to aim straight. I can't recall if it even uses a crosshair. The best way I've found to get the bullet to fire at the crosshair is to perform a line trace from the camera location, in the camera direction. I think you can use something like Get Control Rotation to find that.…
I know this has been talked about alot, but I want to share with you guys my completely changed perspective and hopefully share the reason why its changed and maybe save some of you from being in the same position I find myself in. I used to believe that it was pointless for me to spend 3 - 4 years at an art school to get…
I know "polycount isn't your blog" so I'll try to keep this short and impersonal, hoping some of it can helpful for artists a similar situations. But I feel its important to my situation to explain where I am in life. I've been doing 3d since Highschool, flash games before that in middle school, and I was always into the…
In terms of the way real perspective works in a camera/lens, you actually need to combine the use of lens (wide angle vs. telephoto) with distance from the subject in order to achieve the look you want (there are other factors too, but I think they're not relevant here). If your distance to the subject stays constant, wide…
I was unable to locate any useful information on the provided links; the others articulated it more effectively. Erik has previously shared some highly beneficial resources, for which I have consistently expressed my gratitude. However, I will not tolerate rudeness from anyone, irrespective of their years of experience.
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…