It seems like they put alot effort into areas that for the past few years have gone stale. AI is actually good, when you remember the AI is not cheating like other games (EI: spawning next to the player like in DS2 and FR1), kudos must be given. The animations of the character IN the environment is really well done, you…
Right now I'm using GoodSync to keep my PC and Laptop in sync. Each computer has a similar setup of jobs, which are essentially rules and directions for syncing, and they also use a Synology DS213 as the NAS that they sync to, but you can use an external drive if you want. GoodSync also has options for backing up to FTP,…
Barnev - great stuff, love the run and the dogs awesome is it me or dsoes the dogs speed increase from a kind of canter to a full run, very subtle but cool
Looks okay, but there's more to accomplish. I'm reading the castle towers as sand castles given their noisy texture, but I have a feeling you were aiming to make them stone. Which in many cases, structures like those use brick to make up their surfaces. I think you should have spent time actually making the brick texture…
I kind of know what you mean. Doing a single prop a month will help n00bs(myself included) focus on a single asset instead of running around the block like a headless chicken. It'd be easier to learn things when it's being applied to one single asset rather than worrying about tackling the same with multiple ones. However,…
2nd one! the focus is getting clearer and clearer i like it! but somehow fore and midground, background are not separated enough still... but it could also be me as im super dslr look damaged
This he's learning the general study of game design as in everything but not to a higher level than say a specific topic of interest. So it's not like only characters i think it is also environments, coding, ect, because he said I can make objects fine so it lead me to my assumption, also thinking crash course. Like Dsider…
The award winning NVYVE Studios raised the bar on what can be achieved with Unity 5. If nextgen indie AAA had a name it would be p.a.m.e.l.a.. Amplified both by our Color Grading and Motion Blur solution it delivers fantastic visuals and a gorgeous aesthetic inspired by games such as Mass Effect, Deus Ex and Bioshock in a…
I started at vigil near the tail end of DS1. Expectations were definitely higher for this one but we were also realistic knowing how much smaller our team was. We approached it from a very different perspective from the art standpoint because of the lack of manpower I relied alot on procedural tools from Houdini and…