I'm trying to hand-place place a bunch of scales along a surface. However, I can not figure out how to place the scales at a 45 degree angle, while maintaining a pivot at the point of insertion. Example: I create my shape, align it along the Z-axis, and capture it from a top-down view. This places the shape perpendicular…
Hello There! Im seeking help on this matter, since could'nt figure out it by myself. I sculpted a T-Rex via Dynamesh and created a low poly from it by using the Z-Sphere+Rig method. The Lowpoly got a UV Layout in 3ds max and was reimported into Zbrush I then projected my original Scuplt and Polypaint information onto the…
It's hard to tell from the image, but it looks like it may be z-fighting. If you have two faces that are very close to each other, try moving them further apart. If that doesn't solve it, please email support@marmoset.co with more information about the problem.
Unleashed: Thanks man. Though, it's not exactly the solution to the problem it now seems crucial in allowing me to work the way I used to. Strange because I can't remember ever using it in 3.1. I might just be daft, heh. MOP! Yes! I posted this question this morning on ZBC as well and got, more or less, the same feedback…
Here's a handy material that's helped me out a lot so I figured I'd share with the community. I didn't invent this- @almighty_gir gave me a hand and was kind enough to take some time to explain how it works. The problem: I need to create accurate topographic lines from a 3d terrain, which are later used to create a map…
delete a subtool has no undo for instance, splitting meshes by groups etc a few actions warn you "this can not be undone" the biggest strengths of zbrush are also the core issues in many cases it is a 2.5 illustration tool, that allows you to manipulate the brushes/tools (hence the name), which was considered so powerful…