I'm working on creating a basement environment for a school animation project. I'm not very good with lighting and I'm looking to improve as much as I can. I'm primarily working with Maya and 3DS Max. Any suggestions on how I can fix up this environment's lighting. Going for a more realistic look. Still have a lot of…
At this point, I really don't pay attention to lighting, right now I'm focusing on blocking out the larger objects in the scene, after I'm done with everything including materials and textures, I will go on to lighting and once I do I will definetly try that.
heya. i browse these boards almost everyday but rarely post. now that the mod i work on just launched its website ( www.nuclear-dawn.net ) i can show you a part of the map i am currently working on - the subway. while i'm responsible for building the map, placing props/textures and lighting, the rest is a team effort.…
Hello this is something i have been working on lately . i was inspired by deusEx corridor that jason lavoie did so i wanted to do it in unity this is the concept : Here what i got so far : im planning to re-model some pieces that im not happy with and rework some materials ! i appreciate any feedback :) thanks
This is my first attempt at a Wild West 3D environment ever for a college assignment. Critiques are more than welcome, although I am very new to using 3Ds Max and 3D modelling in general, so I apologise for it being rusty.
I finished the scene! There are some things I still wanted to add but I didn't have time left. Pretty happy with the result. :smile: Watch in fullscreen and hd! https://www.youtube.com/watch?v=V-_7-Ud1B9Y https://www.youtube.com/watch?v=2-6MeNMCPt8
hey all, there is my first post at polycount :) I am starting my first projet with vray. To be simple, I will try to replicate my office at home. There is some low shadow sample on desk.. ill fix that. ill post the picture of the original room