Finally put this together...any critique is welcome! I am also going to use this to practice and get faster at doing small props. Thanks in advance! http://www.torymiles.com/ Here is the first prop I am starting to practice both speed and optimizing my work (I have been using stupidly large maps and polycounts).
I've found a server near me for now that we can use....comliments of a friend at Netwerkin.com and the |bac| clan. IP 130.126.249.95:7777 I'll be there evenings and weekends to get some practice. sal_manilla needs much practice. Hopefully Polycount's (R13 ) server'll be up in a few weeks...good lord willin' and the creek…
Hi there, I'm attempting to practice my rigging with downloaded models online. Luckily, this model I downloaded had a skeleton included, so I'm practicing creating my controls. I was trying to set up my IK Handles for my legs, but whenever I do, it moves the leg bones out of shape. Why is that?
[ame="https://www.amazon.co.uk/Dynamic-Wrinkles-Drapery-Solutions-Practical/dp/0823015874"]Dynamic Wrinkles and Drapery: Solutions for Drawing the Clothed Figure Practical Art Books: Amazon.co.uk: Burne Hogarth: Books[/ame] This is a gold mine of info if you're at all interested in cloth sculpting.
Leaving holes in your mesh is a practice (and one which I don't think was ever all that practical) for modelling extremely low poly models and saving a few extra in the arm joints. With 5000 polys to play with theres no reason whatsoever that you should need to do this.
This didn't turn out as I had hoped, but practice is practice. Good for critiques! So please go ahead! This was taken from a suggestion on the last painting; what should I paint next? :) aaand quick photostudy! Trying new brushes/techniques etc
Here's a small update. As per Elithenia's suggestions I've done some practicing of the basics of the head. I feel like the proportions are better on this one than on previous sketches though there are still plenty of areas of improvement: shading, hair, etc. Practice makes perfect :)
yeah definitely a solid foundation of anatomy is key (and drawing doesn't hurt either), but besides that man it's just practice. Like Dan! said, start with the basics, and just keep practicing. No one starts off being able to achieve crazy realism, it takes time.
I tend to look at this at a slightly higher level than most because my job is to think years ahead, not months but here's some thoughts. Saving an artist a few clicks doesn't generally make a tangible difference to whether your project ships on time or how good it looks. What actually makes a difference is reducing…
This is where haters start griping but this is purely a suggestion--I am trying to ramp up into designing guns again myself so I figured this would be a nice exercise, so I hope you don't mind. There's a history of these kinds of paintovers starting shit (Dfacto's SMG from DoD comes to mind) but this is not the intention.…