your textures aren't that bad man. Just keep practicing everyday. Im never in love with own work but Ill just keep practicing. Also have you tried using a wacom. I only asked because it helps alot with the 2D stuff.
Hello everyone! Help me please ) This is a Likeness practice. I need feedback. He is look like likeness or not? ))) I started this sculpt with sphere. Likeness practice from Vyacheslav Butusov. He is a russian singer and songwriter. He is the lead singer of Nautilus Pompilius and U-Piter.
So - how does the megacursor feel so far ? Do you feel like it effectively helps when working ? (the gif makes it look very useful and practical already but I wonder how it felt for you in practice) Can't wait to try it !
I only keep final textures, all those psd add up and take a lot of space. All the sketches and practice stuff I keep in a practice folder, I usually only keep a jpeg image of it, takes up less space.
Finally put this together...any critique is welcome! I am also going to use this to practice and get faster at doing small props. Thanks in advance! http://www.torymiles.com/ Here is the first prop I am starting to practice both speed and optimizing my work (I have been using stupidly large maps and polycounts).
I've found a server near me for now that we can use....comliments of a friend at Netwerkin.com and the |bac| clan. IP 130.126.249.95:7777 I'll be there evenings and weekends to get some practice. sal_manilla needs much practice. Hopefully Polycount's (R13 ) server'll be up in a few weeks...good lord willin' and the creek…
Hi there, I'm attempting to practice my rigging with downloaded models online. Luckily, this model I downloaded had a skeleton included, so I'm practicing creating my controls. I was trying to set up my IK Handles for my legs, but whenever I do, it moves the leg bones out of shape. Why is that?
[ame="https://www.amazon.co.uk/Dynamic-Wrinkles-Drapery-Solutions-Practical/dp/0823015874"]Dynamic Wrinkles and Drapery: Solutions for Drawing the Clothed Figure Practical Art Books: Amazon.co.uk: Burne Hogarth: Books[/ame] This is a gold mine of info if you're at all interested in cloth sculpting.
Leaving holes in your mesh is a practice (and one which I don't think was ever all that practical) for modelling extremely low poly models and saving a few extra in the arm joints. With 5000 polys to play with theres no reason whatsoever that you should need to do this.
this is so weird... the end result of making sure my outliner modifier (converts any open edges into a cutting shape for my mesh cutter mod) actually creates something sensible in extreme cases (I got a crash early on with max's extrude modifier on complex text leaving random holes). Any way heres a simple box with random…