Pretty simple request/feature in 3d modeling programs, I don't want to do it at the material level because I also want lights that contribute to diffuse and specular as well. Basically I have some models that use emissive for lightmass on, I'm not happy with the baked specular quality. I disabled use baked specular on my…
Hi, I've been having an issue with a tileable normal map in UE4. Whenever I bake the lighting, I end up with this result: The light map for this asset is correct as it has plenty of spacing and no overlapping UVs, so I know it isn't a lightmap issue. The only way I have been able to make the problem go away was to…
Hi Polycount! I'm Igor and I'm currently available for freelance work. I'm comfortable with all art styles as Environment Artist, as I have worked on both realistic games such as Killzone, Spyro Reignited Trilogy, Hardware:Rivals and others. I'm also specialising in Realtime Lighting, I have worked on as Lighting Artist on…
If you could post some images, it might be able to give us a better idea on what exactly you're attempting to accomplish. I'll try and give my 2 cents anyway. 1) If you set up your texture and material appropriately, you could change the color of the light (If it's in the texture as emissive) by making it grayscale +…
I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…
Hi guys, so i'm working on an environment for a University project and i'm having trouble with a modular pillar mesh. This is my first time using Unreal so if its a simple fix i apologize. Basically i split the pillar in half and into two modular parts to save on texture space. However, when i duplicate the mesh and flip…
Hello there! This is a very large scene, quite an undertaking for one person! Lots of cool layering and depth. I have a few comments that might could help you with your lighting. I'll only generalize and am mainly focused on creating a solution for your first screen shot that you can work across your scene. The first thing…
Hi! I'm trying to track down a lighting issue I ran into when importing a hat into team fortress 2. Essentially the hat is always illuminated from the underside rather than in a manner consistent with the character or level. A picture of the kepi and lighting issue - I suspect there is something simple I am missing, but…
Oh ya - no motion besides the crashing wave. The windmills, IMO, would look better if they were created to look as though they were moving (slight motion blur). And if you separate the sails from the base you can have one rotated slightly different from the other. Also, what about secondary light sources? Right now you're…
Hey all! I need Unity environment artists, VFX and lighting artists for a VR project onsite in NYC or LA. Immediate need, project ends 4/15. Is this you? Contact me at jon at gameartproducer.com with a portfolio. More specifically -- 1) a senior-level environment artist working onsite, in Unity, doing closeup environment…