Personal opinion - your portfolio still needs a lot of cleanup and work as it is a bit over the place. So let's start with the job search and a look at the perspective from the studios. They want to know that you can deliver their style. While I am not following the stylized art style closely, I can't say that when I look…
If you're modeling for rigging, then a relaxed pose with the fingers close together can be hell as the envelopes will overlap like crazy. It can also be hard to align the bones in the proper position. Fingers fanned out, is pretty nice but looks totally unnatural and hard to get a good idea of what the hand actually looks…
So i have set out to make a small modular UE4 scene, centered around a form of sewer dungeon. Here is what i got so far, the textures aren't finished yet, but just there for reference so far. They will be detailed later :) Was thinking of keeping this thread updated with my progress, questions and to hear all of your…
It's hard to judge anything that's being said without actually seeing the conversation. If the person is not adept at speaking English and misinterprets instructions , misreads , skips words or whatever and the result is the opposite. Why be surprised? And just a thought: It helps to dumb down conversations if you realize…
"I plan to apply to a 3d game art course [bachelor] starting from next year." I think most people here will agree with me that you should NOT go down that path! You've got the basics, and now you just need to practice at getting better basically. For instance, your UVs on the hand painted weapons could have overlapping…
Use something like photobucket to host an image. From what I can see though I am guessing you followed the hard surface metal texturing tutorial in the polywiki? First off are you scratches on the handle. They go all the way around pretty much at the same consistency. Look at the handle and think where the hand would wear…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Well, just to clarify, the Beatles aren't my favorite, but I do believe them to be the "best band in the world". Anthrax is still one of my favorites... but there are so many good bands out there, that it's hard to keep an overall favorite. It changes as time passes