have some problems with export from marvelous to zbrush. All pieces are merged and the seames are dissapered. I want to try some bridge addon between md and zb. I hope it will help
My workflow is to have "Triangulate" and "Edge Split" modifiers on the stack of the original quad version of my mesh with a name LP_Quads. If you're using the "Edge Split" modifier, remember only to mark sharp edges to your mesh manually, not by using the "Edge Angle" option, and NEVER apply this modifier in any case,…
Are you working with Texture Projects in Toolbag, or is this a concern related to baking? Assuming this is a Texture Project export issue: How it works currently is if you set your export resolution (Size in Export Settings), it will composite the textures at that resolution. If your input map and/or Project Resolution…
Hello guys! I am on road to be an 3D artist.This is my fist work of weapon.I'll like if it will be used in the game "Rust". Ammo - 9mm Mods - Flashlight,holosight,lasersight and silencer (in progress) But this weapon is still in progress,i'v done high poly.Next step will be make low poly every part and textures. My…
Hey, I keep a 32bit version of Maya around for some plugins that only work on 32bit. Recently however, it has started giving me a fatal error on startup once the main window loads. Looking at the crashlog it seems that a nvd3d9wrap.dll is causing the issue, all I've found on the problem is gamers saying that it's causing…
2 x2048 maps sounds very good to handle a complete character. If you compare to for example Final Fantasy characters, as Lightning, they have 3 or 4 1024 maps. I personally always layout my UVs according to the material that the objects in the layout are going to have. It makes it easier later. But obviously you always run…
OBlast, it all depends how nicely the sbm and obj were exported in the first place. If I understand correctly SBM can potentially store EVERYTHING needed. Normals, Tangents, and maybe other things I am not familiar with. Kindof like an ultimate 3D format. OBJ I am not sure, it *might* not export tangents at all. I think…
Class 13 is a custom format we have here at work. The new snippet you sent works a treat! Thank you very much for helping me out man, sorry to pull you from your LoL game :P Here's the final script in case anyone wants to use it (you will have to change the exporter plugin class) To see the list of classes you have type…
Greetings ! I would like to show you my latest project: algebraic surfaces editor that can work as a great source of unusual geometry for your projects. MathView 1.04 - algebraic surfaces editor with VR support. How to use: • Combine 6 materials and 18 textures for desired visual effect. • Click twice on the color map icon…