Hi. I am a 3D artist passionate about the video game industry and 3D in general. I'm looking for full time job as 3d artist. I would be more than happy to answer any questions you may have. Thanks in advance for your time, Miguel Angel Portfolio: https://www.artstation.com/bigmike813 Contact: mike.splitnormals@gmail.com…
Team name: Unknown Project name: Project Wreckage Brief Description: You are Adam Brock, a rookie in the Earth's Galactic Military. You have been sent on a mission to discover the reason behind a distress call sent by a human colony on the planet of Novusera. You soon find that this planet is no longer a home to the human…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
A new full length tutorial as well as some freebies from Eat 3D. Eat 3D has released the second tutorial in their Unreal Kismet series on creating a top down shooter in UDK. Rusty Sempsrott covers a variety of concepts involved with prototyping game ideas using Kismet. Topics include: setting up the levels, adding logic…
I have both Topogun and 3D Coat, but mainly use Topogun for retopology and 3D Coat for UV unwrapping. In my opinion Topogun was a bit more intuitive and easier to use on the retopology side, and the result of the retopo was a bit closer to the reference mesh compared to 3D coat. I ended up adjusting a retopo'd mesh on…
Is this really a comparison? 3ds max costs 3.6k USD, whilst Blender is free. Moving to 3ds max will not make let you create better items than Blender would - that's all down to your skill and experience. In fact if you're used to Blender moving to 3ds max is going to be painful, as is the case when transitioning to any new…
Hello! I have been using 3d Ripper DX to capture some directx drawcalls then importing in to 3DS Max. When I import and scale, all is good. Textures are where they should be. See the following image: The only thing I have done is imported and rescaled at this point. I have not touched anything that has to do with textures…
Update: Current Team Members: 1 3D Environment Artist (has an ongoing kickstarter right now) 1 3D Character Artist (Currently modeling main characters) 2 Writers (working on the story and characters bio right now) 4 Programmers (Check the link to see playable demo that gets updated every day.) 3 Concept Artists (for…
We are now hiring Glasgow based low polygon 3D artists for an upcoming MMORPG in the areas of: environments (terrain, organic objects, buildings, interiors) character animation Must have an impressive track record and portfolio of fantasy/medieval style 3D art Played a major art role in a released fantasy or medieval style…