hahahhahahahahhahahha hah ha hah ha hah hahh hahha hhah ahh ahhahahhahaha hahahahahhahha hhahahahhahaha haha *loses breathe and collapses* The biggest waste of Willem Dafoe since Speed 2!!
Starting these two paintings, they have a long way to go still but I'm trying to use these to focus on my painting skills. Any feedback would be greatly appreciated.
Hi you all. Is there anyone who exports meshes from modo to UDK? If so, which pipeline he/she follows, please? Also, someone recently shifted doing the same from LW to modo? Thank you.
great model, I especially like the diffuse! One thing that stands out are his boots - they look like 2 left feet and lower the otherwise great quality of the character imo:poly142::poly121:
I need some fresh criticism on some old work I'm getting back to, if y'all don't mind. Something's weird in the proportions, maybe? It's being modeled tentatively to be printed or milled and molded or formed into something like a wearable costume
well, I can think of two big things to comment on; 1. does the katana have distal taper? Many 3D artists model swords as if they were cut from a flat sheet of metal; you want distal taper. 2. Is the cross-section of the katana grip oval or perfectly round? You want an oval cross-section for edge alignment. other than that…