Rendering cloth 'properly' in pbr is very complex, its one of a small number of things which can't be properly represented using a 'standard' brdf and pretty much requires custom shader to get it to look right (along with some other things like skin, hair). Something you can try is to use coloured specular on cloth, that…
Hello everyone, my name is Ragnar and I live in Sweden. I am very new to Polycount, but really glad that I found it! I have spent countless hours on creating levels for about 5 years, especially on the Far Cry titles. During the past year I have felt that the maps I want to create, are surpassing the limits of what can be…
Hi there! I'd love to gain some experience working on some projects. What kind of artist are you looking for? Feel free to contact me on Skype with the email braytond@outlook.com
Hello, This might have a quick fix, but I've still got my training wheels on. I've created a scene in Maya 2012- a hospital ward. Around the room and pushed back is a large skybox which has clouds and whatnot.. You can see it animating through the windows of my scene. However, I need a way to light the skybox without…
Hey guys, I've found myself working on a couple of projects recently where it would've been useful to block out some rough animations in 2D to help me plan the 3D, but it's not something I've ever looked into before now. Can any of you recommend a nice simple program that offers a good, quick and easy workflow for…
Join us at our Slack chat: http://unrealslackers.herokuapp.com/ Unofficial but with over 200+ members in various disciplines, I'm sure we'll be able to help out in some way.
Very nice. Definitely better than any student work I ever produced :+1: Agreed with illumisanic. Something I notice in grad work is that its common to spend a lot of triangles in small fine detail areas while neglecting the larger silhouette. If you take some of the triangles out of the high density areas and spend them in…
I have a staircase asset that I made for an environment in UDK. For some reason the normal map for this object looks very pixelated and ugly when brought into the engine and applied to the object. I imported it as normal map compression and chose world normal map in the import settings. I sculpted the detail in Zbrush and…
Hey guys, I have some questions.. 1. Is there any official GoZ for 3d Coat so I can directly import the models into Zbrush? 2. I'm a noob at 3ds Max, and I really want to know how to create the armor for this troll ( lord of the rings style) in 3ds Max..i've imported the base model from Zbrush using GoZ . Thanks!! :)…
Over the past 8 months me and a bunch of other students have been working on our final year game. It's about aliens fighting other aliens. I've put some of my models up on sketchfab for anyone interested. Would love to hear what people think! [sketchfab]24fe29f1ef2a44069e4f5de49855adab[/sketchfab] Winzig by wadewt on…