Yo, I'm loving this environment! The flowers are beautiful and the scene is just very stunning in general. A few areas I'd like to point out for consideration: A. Your camera angles seem low in general, especially when looking at the wagon. Main camera angles should generally be done from eye-level, unless there's a…
Hi, I am a solo Unity developer who has 5+ years of experience with two launched titles. I am looking for an artist who thinks they can tackle "out-of-bounds" environment modeling. The goal of this task is to provide enough background modeling so that the player can never break immersion while in-bounds. This task also…
This is an environment project me and two of my co-workers are starting since we're kinda burned out by the routine over here. We wanted to create a simple but good looking environment for practice and, of course, crank our portfolios up a notch, so we searched around for concepts and settled for this from Warhammer…
Hi all! I've been working for a few days on a concept I found for Insomniac's game Fuse. Unfortunately, I can't find the source for it, so I'm not sure who the credit goes to for drawing it. Anyway, I've been having trouble picking one particular piece of concept art recently and sticking to it, but I'm looking to create a…
Ok so lets anwser some questions: 1. 20 map slots in in 3ds max: - Those 20 are just preview slots and actually 3ds max supports an unlimited number of material slots fyi ( This will never be an issue though) 2. Texturing a building exterior: - You can handle this in several ways modular or modular combined(better for…
Your newest shots are really looking great. You shouldn't need to be adding emmissive values to your diffuse textures if lighting is set up properly though. Try going into World Properties and adjusting the Environment Colour and Environment Intensity first of all. As default this is black - nothing should ever be pure…
Hello, my name is John Diasparra and I am a professional environment artist currently seeking contracts. Please see my attached portfolio album and supplementary videos to show my skill sets. Portfolio Album __________________ Environment Flyover __________________ Archvis Walkthrough __________________ Mountain Sculpt…
Hi there! Ganymede Games is looking for a 3D Environment Artist to join our team for a 4 month fixed term contract. The project is a game demo for a AAA project original IP for PC/Console platforms. We're developing in Unreal Engine 4. The ideal candidate will be available full-time (40 hours a week) and is comfortable…
I have started the path by modeling props and texturing them, but I still don't know what artistic skills should I learn to be an environment artist who is responsible of a whole environment. Anyone have any tips in this topic??
Hey there, can anyone point me in the way of a good tutorial on seamless/tile textures for game environments. I mostly create character textures with a UV layout, but im starting to get into environments and buildings. Im looking for something that will go into detail, an example would be placing graffiti on a repeatable…