A Deep Dive Into The Janome Memory Craft 9850: An Honest Review In this blog post, we take an in-depth look at the Janome Memory Craft 9850, an advanced embroidery and sewing machine. We'll provide an honest review of the features and performance of this machine, and discuss the reason why it is considered the best…
It's not game art specifically, but it's relevant and I thought this would be of interest to some people here. As a Christmas present, I wanted to make a bracelet to 3d print based on one I saw in a shop. I chose to this through Shapeways.com and their ever-expanding metal printing options. The original was silver, but…
yeh, apart from echoing the "show more environment stuff" comments, i'd like to add that this menu on the right makes me go nuts. you could/should have put it on top so people have the most important thing - your work - not covered in some menu and then having to scroll in order to see it all. sure you explain that it…
I think I cursed myself calling this "The Forgotten Temple" because it seems like everyone, well...forgot about it. For the next few posts, I'll be referring to this as "The Critique Temple" in hopes of getting some more experienced eyes on my work. I've made some minor changes since the last post, mainly trying to break…
Chances are I'm making things hard for myself lol, but thought I'd explain what I'm doing and then see what people say, I had some other threads on the topic and was reading this…
Hi guys, I'm currently working on my thesis paper for my bachelor's degree. The title is "the use of modularity in the making of game environments" and in the process of that I have contacted Thiago Klafke (better known as Minotaur0) to answer some questions about his modularity and his recent tutorial. Thiago suggested…
Hey, Mr. Moose! Nice progress, its great to see that you're keeping up with this. Its hard to give really specific advice this early in the game. I can really only echo what others have said. Keep practicing and use reference. Always use reference. Always. This is how I tend to organize my thought process: Proportions…
You know I had that idea as well before: But I haven't touched yet that idea in terms of scripting, I guess it would require some kind of edge to edge collision detection which can be rather CPU intense because of the many loop I would have to process (edge against all other edges). But certainly possible. Also this way…
Hiring: 3D Character Artist Title: 3D Character Artist Focus: 3D character creation and pipeline development Type: Full-time Last day to apply: We are in the process of starting on characters for the new game, so the sooner the better, but we don’t have a set end day Location: Sweden, applicants residing in European…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048 x 2048, and…