The ends of your sleaves, id like to see. they look like they might be wasiting some polys. The egde flow of your head could use lots of love, look at a high poly head edge flow and simplify it for this head. you ant rings around the eyes, and the mouth that come together then ring to the back of the head. Lastly, give…
Hey Polycount, Is it possible to transfer (or just bake) animation that is on the bones of a character onto its control rig in Maya 2012? Here's the scenario: I'm animating some game characters that have animation for walk cycles already on their bones. I got rid of the animation and rigged them. Now I'm looking for a way…
but if I delete the faces, wouldn't that change the vertices that were connected to those faces? My goal is dismemberment. So I broke the character into all those parts for the purpose of bringing them into cryengine together with the ability to detach them in-game. I was reading on this and I'm not sure if this is the…
Hi! I'm a noobie in scripting, but I'm trying to automatize some repetitive tasks at my job. I want to turn on this function in my multi material selection. For instance: to change the RGB colors of my materials, instead of typing all the way from 1 to 100, how can I make it more straight to the point:…
Qualified Vendor List http://ca.asus.com/ Products-> Motherboards -> AMD AM3 (on the left) -> AMD 785G/SB710 -> M4A785-M -> Memory Support List And your mobo is fine, its just what memory it supports... I think the RAID convo came from DejaWolf saying it was the shiznits, but speaking frankly, isn't in your price range at…
CGEES.COM - FREE HDRI SKIES Hey Guys, i recently finished my new website which offers spherical HDRI Skies / Panoramas / Environments for all your image based lighting needs. Due to the full dynamic range of the HDRI SKIES, they´re best for illuminating CG Scenes in your favourite render tool. I have tested them inside…
Hey Polycount!! Returning customer here. I haven't posted here in ages. I'm more of a programmer/designer today, but it's safe to say I learned almost all I know about 3d from this forum. You could always get some good honest and harsh critiques in here. I'm building a goblin just for practice since I wanted to learn more…
I recently created a LUT for use within Substance Painter to utilize the ACEScg color space and RRT/ODT. My original goal was to bring the simple Linear to sRGB viewport closer to what can be seen within Unreal Engine 4, but I also included a LUT for the standard conversion without my adjustments for those in VFX or…
Looks like good Progress! Those pillar-rings is a difficult shape to model, you have some nipping between the rings that's going to show in the bake. To save time(there's A LOT of props in this scene) I made floating geometry for the highpoly (as in not merged at all, just individual meshes duplicated around) The bake from…
I am working on this guy at the moment. dont know where it leads to but i think i want to try the cloth physics of Unreal 4 Engine to make the cape float in the wind. My inspiration cames from Kurt Barlov in the film salems lot and the the scene in Lord of the Rings where Bilbo whats the ring back from Frodo. I captured…