Hi, any ideas on how to approach rendering realistic teeth in ue4? I tried making a subsurface material and skin material so that i can plug in a subsurface map that i made, but i get only white color pushing through in strong light conditions, but i think i actually want black color to push through in low light…
Um. What am I doing wrong? (In Max 11) I choose DX9, and rotating simple objects "pops" around.. It shows the Nvidia in use. I choose DX10 and rotating is better but now all models are triangulated and it shows the Intel card in use. So the 3ds shader no longer works. I have the Nvidia control center pushing the Nvidia…
Hey all! Is anyone planning to take part in Pwnisher’s new DRÆM SEQUENCE challenge? It kicks off Saturday 31st Jan at 5pm (2026). I’m probably being a bit delusional, but I think I’ll give it a go even though I have zero time. And I will try my best to get my students to take part. :) Here is the challenge page…
Got it! I went down two Sub-D Levels (Level 6 to Level 4) and tried pushing and pulling in that state. I did a little bit of pushing and pulling in level 2, so I see what you meant by the big changes. I definitely have more control over my shapes. I feel like I'm getting a lot closer in terms of proportions, but something…
Thanks guys. Your crits were really helpful. You guys were right about pushing the contrast and highlights. The metal indeed was looking like stone, so I went nuts with the lights and darks. Dunno if I pushed it too far, but here's where I'm at. Added a lot more color variation and changed the orb to green which I felt fit…
I didn't work on trees, we had a dedicated team in Montreal just working on our Next-gen and current-gen trees (they're both drastically different). AFAIK, on CG it's the more cheaper/traditional approach with simple planes, but on NG they could push it much further, still using planes, but could push much more...as in…
this is really cool! i feel like this is pretty on point with the concept....i feel you can push you materials more as well as your lighting everything feels pretty bland and the biggest thing that sticks out is you put all this detail into your tree sculpt and its a good start (i think you need to push that more as well)…
Looking awesome but you can still push those textures further! The concept has much more tonal changes than you do now. The hooves can be darker for instance. Parts of the arms get darker in the forearm while the skin attachment on the upper arm is lighter colored. The chest and belly can also be lightened compared to the…
From my experience The more you practice, the better you get The more you try, the more you become familiar with The more you learn, youll soon have a huge database in your head of how to conquer almost any encounter, then go back to step one. I was in a slump too and my thread is about 2 pages back, and the comments…
This looks NOTHING like a medieval archer! In all seriousness, looking awesome. I still think the shoes could do with a bit more love, the platforms seem super thin. Don't be afraid to push the sci fi edge. What she's currently wearing almost looks like a conscript/starfleet uniform that's been through hell which is pretty…