Hey guys, I've been trying to use some of the camera effects via kismet (Camera Shake, Fade, Play CameraAnim) in the UDK assets but for some reason they don't show in PIE or full play. I have tried setting them each up to a very simple trigger: used function with the target set to a Player variable (tried All players and…
thanks calabi, I'll have a think how to communicate the whole setup more clearly. Definately planning on a trashy techno tune dont worry :D ZacD: any ideas how to make the shield functionality more obvious to the player? I've since added a little sort of 'nudge' anim when the player tries to hit a shielded player, but it…
This is what I and a few other Polycounters have been working on. Still in production, but it has been officially announced. You may recognize a few of these pieces. From the original announcement: It is with great pleasure that we at Monochrome LLC are excited to finally reveal our upcoming indie game-…
Sorry about not beeing more helpfull the last time you ask for crits, was trying to playing just-cause 2 and people kept pestering me about some code work that needed to be done on a project. Anyway I think the thing harry was trying to get at was your materials are hard to read and the ware and tear doesn't look…
jocose- How did you do your windows in Unreal Development Kit? I am curious because I have not yet fiddled with vertex lighting in Unreal yet and I would like to for a swamp type environment I am re-working with multiple transparent layers of varying thickness in color and opacity on the top. Also- I would say you have…
As LoTekk said. There doesn't seem to be any focal point. Your lighting also doesn't help much either. I would recommend deepening your shadows for example at the roof of your cave. Try getting rid of most of the light in your crash site tunnel and having only ambient light from that fire flickering down the hallway,…
I totally want to try and set up a 20 man raid and not be able to communicate with 95% of players... WoW has languages for each race, you can take the time to learn them and you can even force your character to speak/type in them but for the sake of everyone around you, all players on your side speak common as default.…
http://biz.gamedaily.com/industry/feature/?id=12540 Here is an article, obviously based off a Sony press release. What's it missing? How about any mention of PS2 or PSP sales. You can't make an article about losses without mentioning revenue because revenue - costs = profit(or loss). Since it doesn't mention this obvious…
Congrats on the Ouya release. It's great to see more shmups on Ouya. Your game is visually beautiful, but I feel there are a few adjustments you could make to make it more fun to play. Firstly it needs an autofire when holding down the shoot button. Having to repeatedly press shoot in a shmup is annoying. Your ships…
copy and pasted from a post on cgtalk. "Fat Princess! (best name for a game ever) This game just became my most anticipated PSN game. I can't stop laughing at the premise. Frantic and fun, Fat Princess pits two hordes of players against each other in comic medieval battle royale. Your goal is to rescue your beloved…