Hey everyone, Trying to make my own evo monster. I wanted him to be a faster runner, high jumper, and scream super loud that you get paralyzed from it. Thats what those things on the side of his face are for. :) like it? needs changes?
I just think that having a poly limit for baking is something that Marmoset should try to overcome at some point, even if one does a good job in ZBrush to not overdue it with topology, there are just sometimes projects that have so many objects, and / or with small details, where one simply can't get away with sub 50mil…
Audio by Keosz - Super talented and generous dude, check him out if you have time! http://linktr.ee/keosz I wanted MONSTER to be a culmination of everything I've learnt up until this point, to really see what I can do if I pour the time and effort into it. I hope people enjoy it as much as I did making it. Created in UE5…
Here is a 2 hour presentation on the making of the warhammer online intro video. http://gnomonschool.com/events/blurwarhammeronline/blur_warhammer-online.php
I am looking to find someone to make portraits for me for work. I am looking for a painted esq digital art style for these, similar to Dark Souls art, and that I can call upon for more of them in the future. Please email me if you are interested and show me a portfolio. I won't respond to emails without a portfolio or just…
Hi. Im new here so say hello! =) I'm making a character for my degree work and when i was placing buttons to the characters clothes i started to wonder if there's a way in Blender to make objects stick on the other objects surface when near? (ease the placing). I have 3ds Max too, but im just starting to learn it, is there…
I have a 1 meter x 1 meter polygon I made in max. I duplicated it, moved the duplicate 1 meter to the left and then attached and merged the verts. So now I have a 2m x 1m plane. I then broke and rotated the UVs so my UV texture was mirrored down the middle. * Everything is a single smoothing group * I Imported the normal…