Hello! My name is Sebastian Pajaro and I'm a freelancer Blender rigger. With my main focus being stylized characters for both games and TV. Demo reel: https://vimeo.com/736660977
I am playing around with Maya (used to only Max) and I can't figure out how you can manually weigh a vertex to 1 or more bones and input a weight percentage/value per bone. I can only find a weight painting option Is this possible in Maya?
Looking for someone with experience in generative character creation. Ideally the technical side. Potentially in Houdini or Maya. contact: davidcroftsharland(at)gmail.com