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Re: WIP Johan Krauss
Reply by
sampson
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Jun 2009
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3D Art Showcase & Critiques
tone down that brown... too much damage unless your going for a post apocolyptic krauss... of sorts
Firefly - Zoe's Gun - WIP (Image Heavy)
Topic by
shabba
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Jul 2012
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3D Art Showcase & Critiques
Current Update: Old/First Post: Zbrush damage and textures still outstanding. This is just the HiRes. Reference: High Poly - Before Zbrush:
3 results
Re: Sketchbook: SsSandu_C
Reply by
SsSandu_C
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Jan 2012
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Digital Sketchbooks
500 tris, 1024x1024 maps 2 more on the way(new concrete block and medium damaged block) All the best!
Re: Medabots shot 03
Reply by
dotsonkt
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Sep 2016
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Animation Showcase & Critiques
Thank you. I've been having trouble getting the pops out to be honest, and yes her arm is still damaged.
2 results
Re: Lowend Safehouse-The Division Inspired [WIP]
Reply by
zachagreg
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Mar 2018
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3D Art Showcase & Critiques
Reworked my crate to be more in line with The Division aesthetics and added retooled the damage to be a little more focused and less procedural.
Re: Sketchbook: Robert Nally
Reply by
robert.nally
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Sep 2018
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Digital Sketchbooks
I coded this swinging/grappling mechanic for the game I'm working on and setup some effects for when the player takes damage.
Re: Masking or unique textures?
Reply by
ghaztehschmexeh
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Jul 2015
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Technical Talk
Yeah that makes sense. I guess for unique damage and the like I can use decals or a vertex blended material?
Re: Inkfish's Character art and various bits and pieces
Reply by
Inkfish
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Feb 2012
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3D Art Showcase & Critiques
Decided to take a stab at the Splash Damage pillar, here's the high poly so far, c&c much welcomed
2 results
Re: AS "Val"
Reply by
Doxturtle
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Jan 2015
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3D Art Showcase & Critiques
The weld details look really good! Just my opinion, but I think it needs a bit more damage and dirt
Re: A Castle Tower
Reply by
C
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Nov 2012
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3D Art Showcase & Critiques
To get rid of the tiling feel, you can use decals on your walls and roof with damaged bricks/ roof tiles.
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