Decided it was time to learn blender, using this concept and apart from a few bugs in blender its mostly been a fun project. 1st detail pass is done. In unreal 4 now textures are placeholders and props are just there to see if my model fits ( taken from advamced village set) Next up fix some errors, bash out next variation…
Hey everyone, I hope you are all doing well. It would be great if i get some feedback from awesome people at polycount. Thank you all. Note: There is going to be another character in the middle of them.(he will take the punch)
Looks nice man, would definately blend in nice into a beach scene or something. There's, as you say, a couple of splits there on the trunk that doesn't seem to "give" anything to the silouette, so unless they'
To start off, here is where I'm at now. I've got most of the major modeling down, I've got my post-process giving me 99% the result that I want, and I'm about to start texturing and working on dialing in final lighting. Anyone want a tutorial on the general concept of posterization that I've applied to my lighting…
Trying to flesh myself out a bit better than just animation and rigging. Here's an animation I did as a test for Next Level games. Anyone want to give me any dirt on em? Link Gotta get back into lowpoly work. This is a mixture of highpoly modeling and low poly with crappy maya render.(too impatient for mentalray)
Thanks, the only problem I had was when I put the indoor scene within UE4 I had preview written everywhere, so when I baked the lighting for somer eason the light shadows which come in through the window were deformed and not how they should be
Hello guys, i change my units to cm and save the start up file but when i restart blender it doesnt start with cms. Is there a way to save it like that.
Hey guys, my teacher told me to do some environment, so I rendered out a concept of a friend of mine who studies architecture. Its modeled in Max, rendered in Vray. Today was the deadline and I would love some honest criticism. I know the composition is shi***, but thats the best shot I could come up with. Thanks in…