Trying to flesh myself out a bit better than just animation and rigging.
Here's an animation I did as a test for Next Level games. Anyone want to give me any dirt on em?
Link
Gotta get back into lowpoly work. This is a mixture of highpoly modeling and low poly with crappy maya render.(too impatient for mentalray)
Replies
one thing i will say tho-- the grab is too slow. the motion after he grabs it... the whole body rotation is drifty and uninteresting. he rotates to far.. maybe. hard to say. making it a little more snappy would help.
excellent work on the animation. i like the lighting on the seccond scene..
i think some of the modeling needs a bit of work. the subway car interior is very simple. i love the silent hill esc art thing you have going on (im a whore for that whole art style) but i think your car is too wide, and the geometry is too simple. making the seats look like real subway seats instead of just attached planks of steel would do a lot. either way, the hallway is definately too wide.
good job tho
he thought he had it..
well its really sweet,
i think the "real" animation where he walks is too short,
the rest is nice to watch but they may not hire u based on facial expressions
id be looking for / at more walk and run and such, and theres too little of it imo
shotgun- I wasn't really quite sure if they wanted a cycle or just an emotion piece. They just wanted 'someone to steal an object'. I just tried telling a story.
thx killing. Nice icon!
Thanks for the excellent input. I'll try to pump up my modeling/texture work as it's my weakest at this point.
final fantasy 7 subway cart? just wondering cos it looks a lot like it.
i love this stuff unfortunately i know jack about animations atm. so i cant crit, but only offer support!
Its looking really nice though, just that the issues tend to stand out more when everything else is of a good quality.