Whenever I tell anyone that I make video games, they're usually asking me if my life/job is similar to the movie Grandma's Boy. "Oh my god, do all game designers live with their parents?" "Do you sleep in a car?" "Do you sleep in a bed shaped like a car?" "Sweet! I wish I could play old school games all day." "So how much…
I made this model so that I would have something to follow along with Konrad Hetko's face rigging tutorial---I've always really wanted to use wrinkle maps for character expressions, especially because it seems like a somewhat esoteric technique that isn't nearly as well documented as, say, modeling donuts. 😅 I know that…
Hey OP, I was in a completely same situation two weeks ago, I am switching to the 3D from app developer, cause I hate strictly defined programming rules and love freedom of the freelance with hopes that someday I can grow it out in a small studio. I started creating those "game-ready assets", but I don't play games. I…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
I haven't posted here in a long time and I'm not entirely sure this is the right place to be doing this, but I'd like to get some perspectives from others in the game industry. I'm not really trying to use this for therapy or anything. I mostly want to get an idea of if I'm alone in this and how others are dealing with it…
If you would like to re-topologize cad meshes easily I think Moi3d would be a great choice. It has by far the best CAD > geo converter out there. It will spit out the model with a combination of N-Gons and Quads. You'll have to play with the settings to find something that works for your situation. My advice would be to…
Hi Tom, I kindof skimmed through the thread but one can tell a few things from that life study you just posted. It's actually not very good (I am not trying to be mean - it's just that being honest is more useful than patting ;) ) but it could be fixed very easily by applying a few very basic yet extremely powerful art…
Update 21/6/2016 No more people are required. Here is a recent image for those who are interested: Update 13/5/2016 The VFX positions are filled! We are now looking for environment/prop artists! I also have some recent screenshots of the game: Update 4/4/2016 We are making great progress. We are feature complete, had MoCap…
Hi everybody, I wanted to post my last work and ask for critiques. It is my first likeness project and I used it to learn new software and new techniques too. I am aware it has many things that could be improved but wanted to ask for critique since maybe there are others things my eyes don't see. I won't be changing it…
Hey! I'm trying to find a Line / Vector tool someone made here on Polycount. I can't find it. It was basically an application for easy clean-up of lines. It was posted just a couple of months back. Any help is appreciated :) Thanks